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Homework answers / question archive / Q2 Propositional Logic 6 Points The famous poem “Green Eggs and Ham” by Dr

Q2 Propositional Logic 6 Points The famous poem “Green Eggs and Ham” by Dr

Management

Q2 Propositional Logic

6 Points

The famous poem “Green Eggs and Ham” by Dr. Suess has an individual by the name of “Sam-I-Am” peddling his Green Eggs and Ham to another by the name of “Guy-I-Am”. In this problem, you will take the role of “Guy-I-Am” in making the logical decision of whether you would like his Green Eggs and Ham, given the statements that Sam-I-Am makes. These statements contain the following propositional symbols:

 

 

Q2.1

2 Points

Would you like them in a box with a fox?

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Q2.2

2 Points

Would you like them in a boat, with a goat, in the dark?

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Q2.3

2 Points

Would you like them in the dark, on a boat, in a tree, in a car, in the rain?

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Q3 Planning

11 Points

The Two Towers of Hanoi is a famous problem in which a group of over-proud monks in a Hanoi monastery were once assigned the task of moving 100 discs from one peg to another with the help of a third peg. However, in doing this, they were given the following strict rules: • Only one disc can be moved at a time • The discs are all different sizes, and no disc can be placed on top of a smaller one

Using these same rules on a smaller scale with only 5 discs, we will frame this as a planning problem the same as we did in Programming Assignment 2 with the following depicting our initial state:

 

And the following being our goal state:

 

To get a better feel for how this problem works, try it out yourself at: https://www.mathsisfun.com/games/towerofhanoi.html

Q3.1

2 Points

The following is code for the initial state which we provide: initial_state = 'On(1, 2) & On(2, 3) & On(3, 4) & On(4, 5) & Clear(1) & At(A, 5)'

In code similar to this, define the goal state:

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Q3.2

3 Points

In this problem, you also have a robot 'R1' similar to Programming Assignment 2 that is capable of 3 actions (moving, lifting a disc up, and placing it on a peg)

In code similar to that in Programming Assignment 2, define the action 'Move':

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Q3.3

3 Points

Define the action 'Lift':

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Q3.4

3 Points

Define the action 'Place':

 

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