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Homework answers / question archive / Week 5 Overview In this course, many assignments are paired with tutorials to help you to learn OpenGL and build the computer graphics skills that you will need to successfully complete your coding and design work
In this course, many assignments are paired with tutorials to help you to learn OpenGL and build the computer graphics skills that you will need to successfully complete your coding and design work.
In this assignment, you will create commented code for applying texture to a 3D pyramid in modern OpenGL.
If you encounter any challenges while completing this assignment, be sure to post your questions or issues to the General Questions discussion. It is essential to ask for help when you need it and successfully complete each activity, as the course will continue to build on earlier learning as your skills progress.
Before you begin, be sure to review the module resources for this week’s topics. Then, if you have not done so already, navigate to the CS 330 folder in GitHub. From there, download the ZIP file containing all of the items within this folder, including assignment tutorials for Module Two through Module Six. There are two essential parts to these tutorials: the markdown (MD) files that walk you through how to work with different OpenGL capabilities, and the solution (SLN) file that contains all the code for each section of the tutorials. On your own machine, open the solution (SLN) file in Visual Studio and navigate to the Module Four tutorial sections in the Solution Explorer. While you may open the markdown (MD) file using an external text-based program, we recommend you instead follow along with the Module Five Tutorial in GitHub so it is easier to review the different sections, code, and supporting images. Going through all the sections in the tutorial and attempting the embedded exercises will help you practice the skills you will need to demonstrate in this assignment.
Once you understand the content in the tutorial, you will begin this assignment by opening a new Visual Studio project that has all the libraries set up correctly (which you learned how to do in a previous module). The goal of this assignment is to write commented modern OpenGL code to apply texture to a 3D pyramid.
All four sides of the pyramid, including the base, should have a brick texture applied. Reference the Sourcing Textures Tutorial, linked in this module’s resources section, for additional support in finding a texture to use. We recommend selecting a square image to avoid stretching and to more easily work with the coordinates. Think about how you might lay out your coordinates on a square texture for both a triangle (the sides of the pyramid) and a square (the base of the pyramid) before you begin. An example of a finalized pyramid with a brick texture applied is shown below.
Specifically, you must address the following rubric criteria:
Submit a completed ZIP folder with all of your code, which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file, because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit.
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Milestone:
This week you will continue to work on the 3D scene you already began to build, based on a 2D image you previously selected. At this point you should already have one complex object, a plane to orient the 3D world, and camera navigation applied to the scene. Now it is time to incorporate texture to create more detail and realism so the objects in your scene will start to look more like their real-life counterparts.
You will complete your work in Visual Studio, being sure to work from the project file you already began to create in prior milestones. This file has the libraries set up correctly and contains the 3D objects you built, which will be necessary for you to add to this week.
Specifically, you must address the following rubric criteria:
Submit a completed ZIP folder with all of your code, which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file, because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit.
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