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You will not be submitting your preliminary design work but we recommend you use the following process
You will not be submitting your preliminary design work but we recommend you use the following process.
Storyboard out how your proto persona will use your chosen feature (building on the CW1 scenario if appropriate) to build empathy and refine the experience from the user’s perspective. Focus on the goal you are helping the user achieve, make sure you are clear where interaction with the app begins and why (what is the Call to Action?) and where the user journey end. Iterate the journey to refine the user experience. Capture this process, the questions that arise and
the changes you decide to make for your portfolio.
Now sketch how the user interacts with the app screen by screen to complete
the task represented by your user story. Based on your feature set, develop a
simple site map, and based on your chosen scenario, sketch the interactions and
screen layouts for your chosen journey. Sketch the user flow through the app as
a set of low fidelity hand drawn wireframes to communicate clearly how the user
interacts with the app to complete the task and achieve their goal. Keep ‘walking
through the journey’ of using the app step by step from the point of view of your
user and rapidly iterate and improve the user flow. Capture this process, the
questions that arise and the changes you decide to make for your portfolio.
Stage 3 Final Concept Design
Represent, as a mid-fidelity Figma prototype, the final screen layouts, and
interaction design from the start to the end of your refined user flow. This mock[1]up should communicate your final UI and interaction design including where
appropriate example content. Make sure you include the home page of the app
within your prototype even if the initial Call To Action in your journey is a
notification received on the home screen of the user’s phone.
Use your knowledge of UX laws and heuristics, and apply tools such as grids,
colour palette generators and libraries, to support decisions over spacing,
alignment, navigation, usability, and accessibility, in a way that visually directs
and motivates the user towards the intended outcome.
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An intuitive navigation depends on good design as much as it does on
familiarity; in other words, users like things to be where they expect them to be
(see Jakob’s Law). As such, your design should reflect the distinct characteristics
expected in iOS, Android, or cross-platform design. For example:
• Visual metaphors
• Navigation
• Visual hierarchy
• Typography
• Icons, glyphs and buttons
• Use of colour and animations
Design Systems, even basic ones, allow UI designers to rapidly change any
aspect of a design, including adapting a UI to different contexts of use, all the
while collaborating with others. Employ this skill by:
• Adopting an Atomic Design approach using Figma’s components, variants
and instances
• Documenting your design elements ready for handoff (to developers)
• Including signposting where necessary (for interactions)
• Designing for responsive and adaptive (breakpoints)
Handoff (to developers) is the last step in the design stage, and the first in a
period of back-and-forth communication with the developers’ team. While you
are not expected to produce a handoff file or documentation, it is
important to work within that mindset, i.e., making sure that your prototype is
as close to finished as possible. This means that:
• It follows relevant Web Content Accessibility Guidelines (WCAG 2.0)
• It has been checked against Nielsen’s heuristic checklist for usability
• Sizes and proportions have been checked (no blurred pixels)
• Expected interactions are clear
• The device frame used matches the chosen OS
Create a second flow on your Figma board that communicates the underlying
design system to represent the atomic design of the app. You can call this
second flow “Style Guide” or “Design System”, as appropriate.
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Coursework Two – Submission
Submission: The deadline for submission of CW2 is 1pm Friday, Semester One,
Week 14.
Submit your Figma prototype as a clickable web link cut and pasted into an A4
word document. Check before submitting that the link is clickable and works (no
password protections, please).
Make sure the Figma design board contains two flows
Flow 1 (App Name):
• The prototype itself
Flow 2 (Design System or Style Guide):
• Your concept statement including the feature set and experience design
principles from CW1. If you have changed this concept at all e.g. revised
the feature set, clearly but concisely describe what you have changed and
why. (This description of your concept will not be assessed but is needed
to understand your Figma prototype).
• The agile user story for your example user flow.
• Your basic design system.
Follow this naming convention for your files – Student ID-module code[1]coursework number (e.g. F234567-22DSP831-CW2) - and do not include
your name anywhere within the filename title or text of your submission.
Submit your word file electronically via LEARN.
Expert Solution
https://www.figma.com/file/xrIN7ZoweJPxqcl7dzz9Wz/smart-meter?node-id=0%3A1
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