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a closed system influenced by its past behavior

Management Sep 04, 2020
  1. a closed system influenced by its past behavior. feedback systems have feedback loop structure that consists of closed paths of cause and effect. they are self-regulating and can be either a positive feedback system or a negative feedback system
  2. a management flight simulator. It consists of a group of players acting as competing fisherman trying to maximize profits. the game passes on to its participants the lessons of tragedy of commons, s-shaped growth, and limits to growth
  3. a situation where a "fix" has immediate positive results b ut eventually makes the problem worse. the underlying structure of the system that caused the problem in the first place does not change.
  4. movement of a quantity from one level to another
  5. a structure that can be applied across different settings due to fundamentally same underlying structures and relationships
  6. behavior that results from a balancing loop which drives a system toward a specified goal. the farther the system from the goal, the quicker it changes towards that goal, the equilibrium homeostasis point, and as it approaches the goal, the growth/decay slows down. associated with negative feedback
  7. a diagram that relates the movement in one variable to movement in another. the input and output variables are placed on the axes of a graph, and the relation plotted
  8. the amount of time it takes for a stock to go halfway towards its goal. it is the converse of doubling time in positive feedback. half-life is approxmiated by 0.7 times the time constant, or 0.7 divided by the decay fraction. associated with goal-seeking behavior
  9. control through the operation of negative feedback loops - it is reached when the goal is attained and stable equilibrium achieved
  10. theoretically, a signal of zero width but finite area. practically, in models, a signal (rate of flow) of specified area lasting for one solution interval and occurring at a specified time

Expert Solution

  1. feedback system

a closed system influenced by its past behavior. feedback systems have feedback loop structure that consists of closed paths of cause and effect. they are self-regulating and can be either a positive feedback system or a negative feedback system

  1. Fish Banks Game

a management flight simulator. It consists of a group of players acting as competing fisherman trying to maximize profits. the game passes on to its participants the lessons of tragedy of commons, s-shaped growth, and limits to growth

  1. Fixes that fail

a situation where a "fix" has immediate positive results b ut eventually makes the problem worse. the underlying structure of the system that caused the problem in the first place does not change.

  1. flow

movement of a quantity from one level to another

  1. generic structure

a structure that can be applied across different settings due to fundamentally same underlying structures and relationships

  1. goal-seeking behavior

behavior that results from a balancing loop which drives a system toward a specified goal. the farther the system from the goal, the quicker it changes towards that goal, the equilibrium homeostasis point, and as it approaches the goal, the growth/decay slows down. associated with negative feedback

  1. graphical function diagram

a diagram that relates the movement in one variable to movement in another. the input and output variables are placed on the axes of a graph, and the relation plotted

  1. half-life

the amount of time it takes for a stock to go halfway towards its goal. it is the converse of doubling time in positive feedback. half-life is approxmiated by 0.7 times the time constant, or 0.7 divided by the decay fraction. associated with goal-seeking behavior

  1. homeostasis

control through the operation of negative feedback loops - it is reached when the goal is attained and stable equilibrium achieved

  1. impulse

theoretically, a signal of zero width but finite area. practically, in models, a signal (rate of flow) of specified area lasting for one solution interval and occurring at a specified time

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