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a closed system influenced by its past behavior
- a closed system influenced by its past behavior. feedback systems have feedback loop structure that consists of closed paths of cause and effect. they are self-regulating and can be either a positive feedback system or a negative feedback system
- a management flight simulator. It consists of a group of players acting as competing fisherman trying to maximize profits. the game passes on to its participants the lessons of tragedy of commons, s-shaped growth, and limits to growth
- a situation where a "fix" has immediate positive results b ut eventually makes the problem worse. the underlying structure of the system that caused the problem in the first place does not change.
- movement of a quantity from one level to another
- a structure that can be applied across different settings due to fundamentally same underlying structures and relationships
- behavior that results from a balancing loop which drives a system toward a specified goal. the farther the system from the goal, the quicker it changes towards that goal, the equilibrium homeostasis point, and as it approaches the goal, the growth/decay slows down. associated with negative feedback
- a diagram that relates the movement in one variable to movement in another. the input and output variables are placed on the axes of a graph, and the relation plotted
- the amount of time it takes for a stock to go halfway towards its goal. it is the converse of doubling time in positive feedback. half-life is approxmiated by 0.7 times the time constant, or 0.7 divided by the decay fraction. associated with goal-seeking behavior
- control through the operation of negative feedback loops - it is reached when the goal is attained and stable equilibrium achieved
- theoretically, a signal of zero width but finite area. practically, in models, a signal (rate of flow) of specified area lasting for one solution interval and occurring at a specified time
Expert Solution
- feedback system
a closed system influenced by its past behavior. feedback systems have feedback loop structure that consists of closed paths of cause and effect. they are self-regulating and can be either a positive feedback system or a negative feedback system
- Fish Banks Game
a management flight simulator. It consists of a group of players acting as competing fisherman trying to maximize profits. the game passes on to its participants the lessons of tragedy of commons, s-shaped growth, and limits to growth
- Fixes that fail
a situation where a "fix" has immediate positive results b ut eventually makes the problem worse. the underlying structure of the system that caused the problem in the first place does not change.
- flow
movement of a quantity from one level to another
- generic structure
a structure that can be applied across different settings due to fundamentally same underlying structures and relationships
- goal-seeking behavior
behavior that results from a balancing loop which drives a system toward a specified goal. the farther the system from the goal, the quicker it changes towards that goal, the equilibrium homeostasis point, and as it approaches the goal, the growth/decay slows down. associated with negative feedback
- graphical function diagram
a diagram that relates the movement in one variable to movement in another. the input and output variables are placed on the axes of a graph, and the relation plotted
- half-life
the amount of time it takes for a stock to go halfway towards its goal. it is the converse of doubling time in positive feedback. half-life is approxmiated by 0.7 times the time constant, or 0.7 divided by the decay fraction. associated with goal-seeking behavior
- homeostasis
control through the operation of negative feedback loops - it is reached when the goal is attained and stable equilibrium achieved
- impulse
theoretically, a signal of zero width but finite area. practically, in models, a signal (rate of flow) of specified area lasting for one solution interval and occurring at a specified time
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