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Homework answers / question archive / For this assignment you will be playing video games
For this assignment you will be playing video games. Yes, really.
But what makes these games different from other video games is that these are referred to as "serious" games or "games with a purpose."
I've assigned this to you as a way to start thinking about topics you could research and write about (in higher education--and in life outside of it--students should look for ideas everywhere. Don't simply wait for your professors, bosses, elected officials, etc. to tell you what to do.
I've also assigned this as a way for you to think about how all kinds of texts create arguments (make claims) that can be extended with differing kinds of support. Related to this--the visuals and the sounds included in the games are also part of the argument. They work in conjunction with the written text to express ideas to the audience. So make sure you can hear the games, too!
Finally, I've assigned this with the hope that it's a little bit more fun than some traditional assignments.
The games linked below are all playable on a browser (Chrome, Safari, Firefox). Other games do exist that are for phone systems, but I haven't included any of those because I don't ask students to load anything on their phones that they don't want to. If you're really interested in this kind of game, though, you can do a search for "serious games" android or "serious games" iphone or "serious games" smartphone and come across some. Do the search with the quotation marks.
READ the questions below before you start to play the games so you have a sense of what to think about during play.
PLAY one game for 20-30 minutes or more, but also play more than one game to get a sense of what these games are about. Take notes as you play or immediately after you stop playing. You are not required to register for any of the games, but do so if you want to. If any of the links are broken please let me know.
After playing, choose ONE game to write about. Write your responses to these questions and post them below in the reply. As usual, I recommend typing in MS Word before cutting and pasting into Canvas in case Canvas decided to freeze up or delete your work.
You are not writing an essay, you are answering the questions, but consider the details you offer. This assignment is part idea-generating for YOUR projects, but also part of helping others generate ideas.
Your answers should be longer than the questions. Develop your ideas beyond a few words. Show you're thinking about the ideas raised here.
You might need to look around the website the game is attached to and/or follow links provided. If you can't find information to answer the questions, what might this LACK of information tell you?
Questions for Part Two [40 points]
Post on at least TWO classmates' posts. [10 points]
1. After playing a couple of the games, how would you define a serious issue? In other words, what might "count" as a serious issue? What might not? Why? (define this broadly). Don't simply go to a dictionary here. If we only needed a dictionary I wouldn't ask this question.
A serious is clearly something that is not good more so a severe or detrimental event that can cause a person to be afraid or scared. What might be is a situation a person isn`t sure if it is dangerous or detrimental. Because we as humans see all situations in a different aspect from serious to not so serious, some may consider an argument serious when another may see at as just a simple misunderstanding.
2. What is the title of the game you're writing about?
Dating Violence ( A Decision of Paramount Import)
3. What social, political, environments, and/or global problem is the game addressing? How does the game make it seem like an important issue to address?
The video game is addressing social audience. The game is setup like real life events, many young women go through these types of scenarios everyday.
4. Who seems to be the audience for this game? What makes you think that?--Note: people who already live a scenario like that in the game are probably not the audience (but they might be).
The audience is teens since the scenario is about a young couple.
5. Who is the sponsor/creator of the game? In other words, who is distributing and/or taking responsibility for it--not necessarily who founded the organization or who created the game. What seems to be their purpose for promoting/hosting this game?
Jennifer Ann`s Group
The purpose is to get young girls to know the signs of a possible abusive relationship or domestic violence. And to not ignore the signs that you feel as well as what you see.
6. What information are you "learning" as you play the game? What is the messages (or some of the messages) or argument being made by the game (or the site hosting/sponsoring the game)?
That 1 out of 5 female in high school is suffering from physical and sexual abuse and its not being reported. That telltale signs and a persons history speaks volumes and a person who is a bully or constantly insulting a person or can`t control there temper is the predator.
7. How does this game "help" the issue it's about? Does it show the player other ways to get involved? How? [you might need to click around in the site or at the end of the game or elsewhere to answer this].
Absolutely this game is a great help to the issue its about. It shows the player options to how to possibly deal with the other person. It gives you options of different topics to talk about and also time to play detective and see how the other person is living.
8. What issues does the game make you think about that AREN'T in the game (but are related)? What are some other serious issues that you know about and/or that you think might be worth exploring for a college-level project? LIST them here.
The game doesn`t show sexual abuse or physical.
Other issues:
false imprisonment
being killed by domestic violence
surviving domestic violence